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Wednesday, July 6, 2011

Wireframes

There is another phase in The Thing I Do For a Living that is called "wireframing" or "user experience design" or "information architecture" or about fifteen million other names that all mean the same thing to me.

Being a person that sees my life and work as just more art, upon saying this I feel the need for a disclaimer: if you were to ask any true master of the practices listed above what the differences between them are they would have about fifteen million ways to inform you how I am wrong in my generalizations. And they would be right.

It's the bones of a thing. Its structure. The countless ways all of the pieces of it are tied together. Building a thing for public consumption without this phase is the kickoff of many a failed endeavor. That said, you cannot always wait around for a person to come do it for you.

Sometimes you have to think about a thing from scratch and then tie the little pieces of it together. In theory. Just lines and boxes on paper, really. But the beauty of the process is that while you are doing that. Cranking away at a seemingly tedious and unnecessary task, you are actually building a mental model that you will reference time and again later on.

It's those bits of my day that remind me of the magic in a thing. It is the same thing making pizzas, or ice cream sundaes, or reassembling the engine of a muscle car.

You walk away with a take away.

And if you are lucky, you produce something that wins you a gig, or a few gigs.

That's what I'm hoping for now. I poured all of myself into a thing over the holiday weekend and tomorrow afternoon we see our efforts are leading us somewhere Major or were all for naught.

This time tomorrow I will either be feeling optimistic or just lost, lost, lost to the whole wide world.

It's the highs and lows of work. I'm taking my thrills however they come, lately.

Sleep tight and wish me luck.

Angelina


the opposite of a wireframe. all design, no feasibility.

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